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Yggdrasill
A Third-Person High-Speed Platformer in a mythical world.
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A compulsory project from the fifth term (05.2016 - 08.2016).
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Required time: 4 months.
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Made by a team of four using Unreal 4:
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Magnus Brauckhoff, Programming & Game Design
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Maurice Miklis, Programming & Research
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Isa Wartke, Artist & Level Design
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Carina Thomiczny, Artist
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The audio design and soundwork on Yggdrasill was done in collaboration with Dürbeck and Dohmen.
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