
Alle Videos
Iron Harvest
A tactical real-time strategy game that takes place in an alternate reality in which the invention of giant Dieselpunk Mechs has forever reshaped the face of warfare.
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The first project I worked on after joining KING Art Games.
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Development time about: 4,5 Years (10.2017 - 05.2022).
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Based on the world of 1920+ from Author Jakub Rozalski, inspired by countless RTS-Games, among others Dawn of War, Company of Heroes and Warcraft 3.
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I was Level Designer for Iron Harvest, as well as all Addons and Expansions that have been released since then.
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In the case of the second Addon, the Worldmap Mode, I also worked as Level Design Team-Lead.
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During my time with Iron Harvest I worked on dozens of Levels, created Layouts and Blockouts, scripted logic and gameplay and supported many of my colleagues with their levels.
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Additionally, I created the basic design rulesets for building multiplayer maps that we would end up using, and, in the case of the second addon, created similar rules and guidelines for the new scenarios of the worldmap mode.
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At the same time, I was in constant coordination and communication with the other departments and regularly traded feedback with, among others, Game Design, Game Art and Game Programming while representing the position of the Level Design Team.
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Iron Harvest was developed by KING Art Games and published by Prime Matter and is, among other places, available on Steam, the Epic Game Store, GOG, Playstation 5 and Xbox Series X.
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Below is a small sample of some Levels I worked on and examples of how I created them:








